How an Alternate Reality Game Helped Build Community During the Pandemic
Interactive media has proven itself to be one of the most powerful forces in today’s world. A group of artists, designers and technicians at the University of Chicago is pushing the boundaries of how this new media can be used to build community and shape our interactions.
This spring, a team of scholars affiliated with the Weston Game Lab and the College developed and presented A Labyrinth, an alternate reality game that utilized the UChicago campus as the playspace for a series of interactive quests. Responding to the need for community as Spring Quarter classes and activities moved online in response to COVID-19, this initiative asks big questions about the future of the arts and media.
How do we relate to each other in this new world? How do we spend time together? How can we help fill the gap left by in-person interaction—and what new ways of interaction can we devise?



